Star Fox 64 | Gaming Throwback

Released on the Nintendo 64 back in 1997, this game sold more than 4 million copies and was a huge step for one of Miyamoto’s creations by introducing us to Fox McCloud. Fox’s dad, James, who was in the first Star Fox game, has gone missing--and even worse, Andross has declared war on the entire Lylat system. It’s up to your crew, team Star Fox, which includes Fox, Peppy, Falco and Slippy, to save the a variety of planets and sometimes your own team. (Except Slippy. He’s annoying. Just let him die.)  Each level and boss fight vary in gameplay. Your typical fight is a 3D scrolling shooter. But during some levels, Fox and his crew go into “all-range mode.” With wings expanded, you can fly in any direction within a large area that is viewable from a mini map. Plus, some stages allow you to play as a tank. And all those fancy moves you learn in the single player campaign can be used on your friends during some four player versus mode. Here’s why this game rules: Star Fox 64 demonstrated to every gamer how games should be made with smooth game mechanics, challenging yet fun gameplay and stellar storytelling with superb voice acting. And the thing that made this game so replayable is the branching path players can take to get to the final boss. But the choice isn’t just given to the player. You have to fight for it. Did you know this was the first N64 game to use a the rumble pak? (“It’s a new jolt to your game play experience!”) Two AAA batteries included. What was your favorite Star Fox 64 stage? And which game should we throwback to next time? Let us know in the comments!

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